
The Kingdoms of Terror by Joe Dever
Go down south to pick up a rock – how hard can that be?

Go down south to pick up a rock – how hard can that be?
You accept an invitation to visit some guys in the desert. Yes, what could go wrong indeed?
Missing miners, monsters, creepy cults… of course you have to come to the rescue.
Time to pursue a traitor who is hiding in ice barbarian wonderland.
The Darklords are coming! Oops, the king gave away the only weapon that could stop them to the neighbor. Dumbass.
The first gamebook in a classic series. What better start than have you fleeing for your life through the woods?
It’s impressive how many dead ends are present in this one.
Score one for the gnomes!
Oh no, the Shogun’s sword is missing! Guess who has to get it back.
Brace yourself for the worst conclusion to any gamebook series – ever.