Even for a gamebook from this guy, this one is so random and pointless that it’s almost horrifying.
How dangerous can wandering around a haunted-looking house be?
RA Montgomery serves a gamebook campaign that is actually… good. Shocking!
The whole thing is like taking drugs while listening to hippie music. Quite… interesting.
What’s a fascinating story doing, being buried under tedious grind-like number crunching and routine hack-slash tedium?
Without any doubt, Small Creatures/Wide Field is the most entertainingly bizarre acid trip of a gamebook that isn’t a gamebook I’ve ever come across.
If you are looking for some stimulus to get yourself to play with Google Earth, this one is a pretty decent gimmick to do the trick. It’s supposed to be educational too!
If Tin Man Games puts as much effort in actually creating playable gamebooks as they do in making their products so pretty, we may be on to something good here. Once again, possibly good concept, horribly tedious and mechanical execution.
The The Way of the Tiger renaissance begins with this prequel, written by an upstart named David Walters.
How on earth did this interactive app win an award? It’s pretty but far from user friendly. Cute story, but the app hurts the eyes and numbs the brains too much for its own good.
So, you want to play a harem game where you have all the hot guys chasing after you, but you are too young for the pornographic versions? Well, this one’s for you, for those days when you don’t feel like playing the Sims.
One of the authors here is co-wrote one of the best “Japanese” gamebook series out there, but the same magic is nowhere to be seen in this gamebook.
This is an interesting campaign featuring an amnesiac wizard, but it is marred by needlessly complicated rules and a story that works better as a novel.
Ali Baba bo-bana, banana fana fo-fana…
Pocahontas isn’t going to tell the colors of the wind here.
From dragons to talking birds, the winged creatures sure are weird today.
Giant insects are on the loose, and it is up to you to catch them all.
Lone Wolf goes mobile, and becomes another hack-and-slash game more style than substance.
Another gamebook with intriguing premise ruined by shoddy random maze-like design. Sigh.
Can you be a superhero without losing all your dignity?